Shoot boxing

Shoot boxing
シュートボクシング
Also known as Standing Vale tudo
Focus Hybrid
Country of origin Japan
Famous practitioners Andy Souwer, Kenichi Ogata, Hiroki Shishido
Parenthood Kickboxing
Olympic sport No
Official website http://www.shootboxing.org/

Shoot boxing (シュートボクシング) is both a combat sport and a stand-up fighting promotion company based in Tokyo, Japan. The organization was founded by former kickboxer Caesar Takeshi in 1985.

Shootboxing allows kicks, punches, knees, throws, and standing submissions (chokeholds, armlocks and wristlocks).

Contents

History

Shoot boxing (commonly written as Shootboxing) was created in August 1985 by former kickboxer Caesar Takeshi. The first Shootboxing event took place on September 1, 1985.

Some mixed martial artists such as Hayato Sakurai began their careers in Shootboxing. Shootboxing has also drawn fighters who became famous in other promotions such as Jens Pulver. Many K-1 World MAX stars also either debuted in Shootboxing or have fought for Shootboxing in the past, including Andy Souwer, Albert Kraus, HAYATØ, Buakaw Por. Pramuk, and Davey Abdullah among others.

S-Cup World Champions

S-Cup, the Shoot Boxing World Cup, is the 8 man single elimination World Tournament generally held once every 2 years since 1995.

Year Champion Runner-up
2010 Buakaw Por. Pramuk Toby Imada
2008 Andy Souwer Kenichi Ogata
2006 Kenichi Ogata Andy Souwer
2004 Andy Souwer Hiroki Shishido
2002 Andy Souwer Zheng Yuhao
1997 Rayen Simson Mohamed Ouali
1995 Hiromu Yoshitaka Roni Lewis

Match form

Professional shoot boxing matches fall into one of two classes, Expert class and Freshman class. The length of an Expert class match is five rounds of three minutes each, followed by one or two extra rounds of three minutes each in the event of a tie. The interval between rounds is one minute.

The length of a Freshman class match is three rounds of three minutes each, followed by one or two three minute rounds in the event of a tie. The interval between rounds is also one minute.

Weight classes

Professional shoot boxers are divided into weight classes as follows:

Old weight division (until 2001) Current weight division (After November 20, 2001)
13 classes
Name Kg
Super Eagleweight 80kg and less
Eagleweight 80kg and less
Hawkweight 75kg and less
Junior Hawkweight 72kg and less
Falconweight 70kg and less
Junior falconweight / Super Seagullweight 67kg and less
Seagullweight 65kg and less
Junior Seagullweight 62kg and less
Cardinalweight 60kg and less
Junior Cardinalweight 57kg and less
Owlweight 55kg and less
Sparrowweight 52kg and less
Junior Sparrowweight 47kg and less
15 classes
Name Kg
Super heavyweight 90kg and less
Heavyweight 85kg and less
Light heavyweight 80kg and less
Super middleweight 75kg and less
Middleweight 72kg and less
Super welterweight 70kg and less
Welterweight 67kg and less
Super lightweight 65kg and less
Lightweight 62kg and less
Super featherweight 60kg and less
Featherweight 57kg and less
Super bantamweight 55kg and less
Bantamweight 52kg and less
Flyweight 50kg and less
Minimumweight 47kg and less


Sparrow weight was divided into Flyweight and Bantamweight, and Super Eagleweight was divided into Heavyweight and Super heavyweight since 2001.

Match judgment

One way to win a shoot boxing match is to knock one's opponent out. A fighter can be knocked out in different ways. If, after being knocked down, a fighter fails to stand up after a count of ten, or if, after standing up, he fails to assume a fighting stance after a count of eight, he is knocked out. The same occurs if a fighter is knocked out of the ring and fails to return before a count of twenty. A referee may also rule a fighter knocked out if the fighter shows no fighting spirit, appears unable to defend his or her self, or makes a gesture of submission.

Technical knockouts can also occur in shoot boxing, in cases where the fighter is injured, the referee rules the fighter knocked out after two knockdowns in the same round, or the fighter's corner throws in the towel. A fight may also be stopped if a doctor rules that continuation would be dangerous to a fighter.

If neither a knockout nor a technical knockout occurs, the winner is determined by a decision. Fighters are graded on their effectiveness on attack and defense, their success in achieving and escaping submissions, and how close they have come to ending the match. Decisions generally produce a winner, but can result in a draw.

A judgement of "no contest" may also be returned, if the judges suspect foul play or conclude that the fighters are not fighting sincerely.

Grading

Fighters are awarded points for their success in striking, throwing, and applying standing submission holds to their opponent. They are also given points for four categories of performance: number of times down, amount of damage done to opponent, number of clean hits, and aggressiveness. Fighters are graded from 1-10 in each category, with the difference of score in any one category being limited to 4 points.

Extra points can be awarded at certain points in the match, when the referee makes certain calls. When a fighter performs a front or back throwing technique, the referee calls "shoot", denoting one of these opportunities. The other occurs when a fighter achieves a standing submission; at this point, the referee calls "catch".

Fouls

Foul play is recognized as the following ① to ⑬. After a warning, the fighter will receive a point deduction for further infractions. If the same fighter commits another foul, another point is deducted, and a final warning is given. If a third warning is given to the same fighter, he is disqualified and loses the fight. If the referee feels that it was not a flagrant foul, he may allow the fight to continue.

When either fighter receives a cut from a headbutt, the fighter that made the cut receives a point deduction, even if the headbutt was accidental. If the referee decides that the headbutt was intentional, the fighter receives a two point deduction.

"An attempt to escape attacks" is defined as the act whose intent is to interrupt the opponent's offense or defense by grappling immediately after an attack.

A fighter will be disqualified in the case of any of the following situations:

See also

References

External links